Thank you all for your continued input and ideas for TPD2! :D
Now, let’s talk about our Hero units :D Hero units are placed into the battlefield just like regular units. They are stronger, have different special skills, and gain levels by accumulating experience from killing enemies and winning battles. You can only bring one Hero into a battle, so you have to choose the Hero whose skills will best counter the enemies in the stage. Here are our Heroes and some ideas for their abilities!
– Mind-crafter: Able to place Mind Blocks to block incoming enemy waves.
– SUPER FANTASTIC TORNADO ATTACK! – Deals heavy damage to surrounding units.
– Heavy Armour: Higher HP, but, if she is removed from the battlefield, you must wait 20 seconds to re-place her.
– Multi-rocket: Shoots a multiple warhead rocket that deals heavy area damage.
– Improve Tech: Bernie can improve the power of his weapon.
– Bulls-eye!: Instantly kills an enemy unit.
– Respected Veteran: Infantry units cost less Scrap Parts to place.
– Hold Your Ground!: Once placed, Jake cannot be removed from the battlefield.
– Yes, That Should Work: Increases the amount of Scrap Parts (SP) found per salvage.
– Where Am I?: Doc randomly forgets where he is and stops firing his weapon for 5 seconds.
Again, these are just a few ideas and I’d love to hear yours! Of course, when we are balancing the game, things will have to be tweaked :D
Many of you have mentioned that the Heroes should start in “base” form and “transform” as they gain levels (ex. Bernie -> Stinger -> Arbiter). That is something I’ll have to think about! :D I like the idea of having a small skill tree for each character’s abilities and maybe the different forms can be incorporated into something like that. Also, I know that many of you want Scrufflebeck to be a hero! :D I’ll think about that too!
What do you think so far? Any abilities that you’d like our Heroes to have? Feel free to speak up in this forum thread, where we’ll continue the discussion! Sorry if I don’t respond to everyone! Don’t worry, I read everything you send me! :D
Thank you so much for weighing in and if you have any questions, ask away! Stay tuned for more!
Enjoy Scene 20 – “Bad Timing”!
Check out Green Pixel’s first iOS game: BlockHopper! http://blockhopper.greenpixel.ca/ Thank you for your support and have fun running, hopping, and thinking your way to the Goal! Make your own levels, too! :D The FREE Lite version is also out! Get it here!